![]() Outside of what is presumably the player character exploring their ship, a brief glimpse of a weapon and some hints as to the wider world, very little is known about what is sure to be a massive game. While Fallout 4 didn’t have its companion game to compare to, Starfield is going to lay the foundation for Elder Scrolls VI and eventually Fallout 5, which, if Microsoft’s acquisition of Bethesda is anything to go by, is likely coming sooner than we think.īethesda Game Studios has been incredibly cautious about what it’s shown from Starfield, but whereas when it did this with Fallout 76, it felt like it was to hide what the game actually was, Starfield seems to be about retaining a sense of wonder. The way Starfield is received critically, and the impact it has on fans is going to directly affect the development of The Elder Scrolls VI, and more importantly, it’s going to be difficult to play Starfield without wondering how the new systems and mechanics that are introduced bleed into the next game.ĭespite being completely aesthetically different, you can see how Fallout 3 and Skyrim share DNA. While Howard said it was so that players stopped asking them about it, all it has done has layered extra pressure onto their new IP. This sense of nervousness and trepidation wasn’t helped by the baffling decision to announce The Elder Scrolls VI, despite, by the admission of Todd Howard himself, the game barely existing. Not since 2015 have the team released a game that was (at least at the time of release) well-received by its fanbase. It’s worth remembering that the last game in BGS’ main franchises, Fallout 76, was met with huge critical backlash, and a series of controversies that followed the title for years, to the point where at the following E3, apologies were made on stage from Todd Howard and the team. Not because Skyrim is a bad game, if it was, they’d probably not be able to release it across 3 generations of consoles, but because even in 2011, it didn’t feel modern.įlash forward to Fallout 4, and while the storytelling is solid, the role-playing aspect of the game felt even further stripped back, leading fans to wonder what the point of Bethesda Game Studios was if the role-playing depth didn’t make up for the extremely shoddy technical performance. An open-world Bethesda game in outer space … goddamn, my social life is gonna tank.Starfield needs to be so much more than Skyrim in space. It reminds me of Star Wars Battlefront on the PS2, where I’d often just screw around in space and forget about whatever mission I was doing. It seems like Bethesda really honed in on specific elements of a spacefaring title, instead of going for a more general approach, and I think that should ultimately bode well for the game as a whole.Īnd then, of course, the space travel … Jesus H. The ship customization modules are also really compelling, from building your ship to filling it with a crew. I can’t tell whether the faces are good or not, but the character creation in general looks absolutely sick. ![]() ![]() The graphics seem a little goofy, honestly. Then again, I was never a diehard alien-fucker myself, but I’ll pour one out for the many Mass Effect fans who are. What I find interesting is a notable lack of aliens … which is a bold move, making a space game that has a heavily industrial aesthetic while also depriving us of aliens. It’s like the love child of a throuple between Cyberpunk 2077, No Man’s Sky, and The Outer Worlds. I mean, it certainly looks like a video game! Several video games, really. ![]()
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